Agents Navigation - Free Download - All Game Assets
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Agents Navigation - Free Download

Extension package for Agents Navigation that adds support for crowds and other features.
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Render pipeline compatibility The Built-in Render Pipeline is Unity's default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.

Agents Navigation

  • Type: High-Performance Agent Navigation System
  • Technology Stack: **DOTS** (ECS, Jobs, Burst, SIMD) and Hybrid Mono Support
  • File Size: 3.0 MB
  • Latest Version: 4.4.4
  • Latest Release Date: Nov 17, 2025
  • Original Unity Version: 2022.3.48

Core Technology & Philosophy

This package provides **high performance, modular, and scalable navigation** for agents. It is built primarily with **DOTS** (Data-Oriented Technology Stack) in mind, leveraging **Jobs, Burst compiler, and ECS** for optimized performance out of the box through parallelized, multi-threaded code.

A key feature is its **seamless Unity Integration**, supporting both the DOTS stack and a **hybrid mode** that allows use with standard **GameObjects** in Object-Oriented Programming (though with slightly reduced performance).

Targeted Game Genres

Developed as a foundation for any navigation needs, this early version is focused on **3D/2D RTS, MOBA, RPG, and Shooter-style** genre games navigation.

Navigation Features & Modularity

  • **Global Pathing:** Multi-threaded support for **Unity NavMesh 3D**.
  • **Local Avoidance:** Includes **Avoidance** (2D/3D) and **Collision** (2D/3D) features.
  • **Group Behavior:** Implements **Flocking** (Alignment, Cohesion) 3D and **Separation** (2D/3D).
  • **Extensibility:** Highly **modular and scalable codebase** allowing easy extension and trivial adding/removing of existing behaviors (knowledge of ECS is required for efficient extension).
  • **Other Integrations:** Out-of-the-box integration with **A* Pathfinding Project**, and compatible with animation solutions like **Animatron** (a sample is included).

Compatibility, Dependencies & Support

Render Pipelines

Compatible with Built-in, URP, and HDRP

Minimum Unity Version

2022.3.48f1

Key Dependency

Package `com.unity.entities`

Determinism Note

While systems run in fixed update (theoretically deterministic for Intel/AMD platforms using Burst), the use of **floating-point types** means the code is **not guaranteed to be deterministic across all platforms**. Future plans include fixed point types to address this.

Support and Links: Discord, Forums, Documentation.

Agents Navigation

  • Type: High-Performance Agent Navigation System
  • Technology Stack: **DOTS** (ECS, Jobs, Burst, SIMD) and Hybrid Mono Support
  • File Size: 3.0 MB
  • Latest Version: 4.4.4
  • Latest Release Date: Nov 17, 2025
  • Original Unity Version: 2022.3.48

Core Technology & Philosophy

This package provides **high performance, modular, and scalable navigation** for agents. It is built primarily with **DOTS** (Data-Oriented Technology Stack) in mind, leveraging **Jobs, Burst compiler, and ECS** for optimized performance out of the box through parallelized, multi-threaded code.

A key feature is its **seamless Unity Integration**, supporting both the DOTS stack and a **hybrid mode** that allows use with standard **GameObjects** in Object-Oriented Programming (though with slightly reduced performance).

Targeted Game Genres

Developed as a foundation for any navigation needs, this early version is focused on **3D/2D RTS, MOBA, RPG, and Shooter-style** genre games navigation.

Navigation Features & Modularity

  • **Global Pathing:** Multi-threaded support for **Unity NavMesh 3D**.
  • **Local Avoidance:** Includes **Avoidance** (2D/3D) and **Collision** (2D/3D) features.
  • **Group Behavior:** Implements **Flocking** (Alignment, Cohesion) 3D and **Separation** (2D/3D).
  • **Extensibility:** Highly **modular and scalable codebase** allowing easy extension and trivial adding/removing of existing behaviors (knowledge of ECS is required for efficient extension).
  • **Other Integrations:** Out-of-the-box integration with **A* Pathfinding Project**, and compatible with animation solutions like **Animatron** (a sample is included).

Compatibility, Dependencies & Support

Render Pipelines

Compatible with Built-in, URP, and HDRP

Minimum Unity Version

2022.3.48f1

Key Dependency

Package `com.unity.entities`

Determinism Note

While systems run in fixed update (theoretically deterministic for Intel/AMD platforms using Burst), the use of **floating-point types** means the code is **not guaranteed to be deterministic across all platforms**. Future plans include fixed point types to address this.

Support and Links: Discord, Forums, Documentation.

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v4.4.2

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